Some of the projects we've helped develop.
Hitman 3 VR Reloaded
Hitman 3 PCVR/PSVR conversion to Quest 3 for XR Games
Port of custom C++ engine to Meta Quest platform including native Vulkan rendering support, with platform-specific gameplay improvements.
Zombieland: Headshot Fever Reloaded
VR arcade light gun racing shooter for XR Games
Optimisation, bug fixing and final polish development support for PSVR2 on PlayStation 5.
Make Way
Multiplayer arcade racing game built in Unity for Ice BEAM
Development of crossplay networking functionality for PlayStation 4, PlayStation 5, Xbox One, XBox Series, Nintendo Switch and Steam, and complete project code support.
Red Kite Games
Collaboration on several projects, working in Unity, Unreal and in-house engines, as C# and C++ senior programmers.
Fierce Kaiju
Unpublished VR adventure game built in Unity for Oculus Rift. Complete code support.
Rust Console Edition
Development of the original back end services and core game networking functionality for Double Eleven.
LEGO Duplo Town
Android optimisation and performance development work for Dubit.
Super Cloudbuilt
SSO and backend services development for Double Eleven.
Prison Architect - World of Wardens
Technical design & development of prison sharing backend services, and SSO server and client integration.
My Eye
Development of backend services for a video streaming and sharing mobile app.
The University of York
Educational story-telling phonics and testing app, designed by and created for the Psychology department for research assistance.
Development of internal web interface and document tracking database for the Psychology department.
Joe Danger
Android porting services for Four Door Lemon.